Fire Nymph
Medium elemental, chaotic neutral
Armor Class
13 (natural armor)
Hit Points
16 (3d8 + 3)
Speed
30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
17 (+3)
CHA
19 (+4)
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Ignan
Challenge
3 (700 XP)
Burn. Any creature that touches the nymph or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
Innate Spellcasting. The fire nymph’s spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The fire nymph can innately cast each of the following spells, requiring no material components:
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At will: burning hands, flame blade, flaming sphere, produce flame
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1/day: fire shield
Magic Resistance. The fire nymph has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The fire nymph makes two attacks: one with its dagger and one with its fist.
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 10 (3d6) fire damage.
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 10 (3d6) fire damage.