Fire Mote
Small elemental, neutral
Armor Class
13 (natural armor)
Hit Points
49 (11d6 + 11)
Speed
40 ft.
STR
17 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
11 (+0)
CHA
12 (+1)
Damage Immunities
fire
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 13
Saving Throws
Dex +6
Languages
Common, Sylvan
Challenge
5 (1,800 XP)
Fire Form. The mote can enter a hostile creature’s space and stop there.
Annoying. An enemy in the same space as a mote must make a DC 14 Dexterity (Acrobatics) save when it moves. On a failed save, the mote moves with it. While in the same space as a mote, enemies have disadvantage on Constitution checks to maintain concentration.
Actions
Multiattack. The mote makes three touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) fire damage.