Fire Mote

Small elemental, neutral

Armor Class

13 (natural armor)

Hit Points

49 (11d6 + 11)

Speed

40 ft.

STR

17 (+3)

DEX

16 (+3)

CON

12 (+1)

INT

13 (+1)

WIS

11 (+0)

CHA

12 (+1)

Damage Immunities

fire

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

exhaustion, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 13

Saving Throws

Dex +6

Languages

Common, Sylvan

Challenge

5 (1,800 XP)

Fire Form. The mote can enter a hostile creature’s space and stop there.

Annoying. An enemy in the same space as a mote must make a DC 14 Dexterity (Acrobatics) save when it moves. On a failed save, the mote moves with it. While in the same space as a mote, enemies have disadvantage on Constitution checks to maintain concentration.

Actions

Multiattack. The mote makes three touch attacks.

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) fire damage.

small
elemental
cr5
strongholds-and-followers