Fire Lizard

Huge monstrosity, neutral

Armor Class

13 (natural armor)

Hit Points

138 (12d12 + 60)

Speed

30 ft.

STR

25 (+7)

DEX

10 (+0)

CON

20 (+5)

INT

2 (-4)

WIS

11 (+0)

CHA

10 (+0)

Damage Immunities

fire

Damage Vulnerabilities

cold

Senses

darkvision 60 ft., passive Perception 10

Languages

--

Challenge

12 (8,400 XP)

Rampage. When the fire lizard reduces a creature to 0 hit points with a melee attack on its turn, the fire lizard can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The fire lizard makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage.

Claws. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (4d6 +7) slashing damage.

Fire Breath (Recharge 5–6). The fire lizard exhales a blast of fire in a 20-foot cone. Each creature in that area must make a DC 16 Dexterity savings throw, taking 28 (8d6) fire damage on a failed save, or half as much on a successful one.

huge
monstrosity
cr12
tome-of-horrors