Fire Lizard
Huge monstrosity, neutral
Armor Class
13 (natural armor)
Hit Points
138 (12d12 + 60)
Speed
30 ft.
STR
25 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
2 (-4)
WIS
11 (+0)
CHA
10 (+0)
Damage Immunities
fire
Damage Vulnerabilities
cold
Senses
darkvision 60 ft., passive Perception 10
Languages
--
Challenge
12 (8,400 XP)
Rampage. When the fire lizard reduces a creature to 0 hit points with a melee attack on its turn, the fire lizard can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The fire lizard makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage.
Claws. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (4d6 +7) slashing damage.
Fire Breath (Recharge 5–6). The fire lizard exhales a blast of fire in a 20-foot cone. Each creature in that area must make a DC 16 Dexterity savings throw, taking 28 (8d6) fire damage on a failed save, or half as much on a successful one.