Fire Giant Dreadnought

Huge giant (fire giant), lawful evil

Armor Class

21 (plate, shields)

Hit Points

187 (15d12+90)

Speed

30 ft.

STR

27 (+8)

DEX

9 (-1)

CON

23 (+6)

INT

8 (-1)

WIS

10 (0)

CHA

11 (0)

Damage Immunities

fire

Saving Throws

Dex +4, Con +11, Cha +5

Skills

Athletics +13, Perception +5

Languages

Giant

Challenge

14 (11,500 XP)

Dual Shields. The giant carries two shields, each of which is accounted for in the giant’s AC. The giant must stow or drop one of its shields to hurl rocks.

Actions

Multiattack. The giant makes two fireshield attacks.

Fireshield. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6+8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.

Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft, one target. Hit: 30 (4d10+8) bludgeoning damage.

Shield Charge. The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature’s space during this move, it makes a fireshield attack against that creature. If the attack hits, the target must also succeed on a DC 21 Strength saving throw or be pushed ahead of the giant for the rest of this move. If a creature fails the save by 5 or more, it is also knocked prone and takes 18 (3d6+8) bludgeoning damage, or 29 (6d6+8) bludgeoning damage if it was already prone.

huge
giant
cr14
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