Fire Giant
Huge giant, lawful evil
Armor Class
18 (plate)
Hit Points
162 (13d12+78)
Speed
30 ft.
STR
25 (+7)
DEX
9 (-1)
CON
23 (+6)
INT
10 (0)
WIS
14 (+2)
CHA
13 (+1)
Damage Immunities
fire
Saving Throws
Dex +3, Con +10, Cha +5
Skills
Athletics +11, Perception +6
Languages
Giant
Challenge
9 (5,000 XP)
Siege Monster. The giant deals double damage to objects and structures.
Tackle. When the giant enters any enemy’s space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving throw or be knocked prone.
Actions
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.