Fire Elemental Myrmidon (B)
Medium elemental, neutral
Armor Class
18 (plate)
Hit Points
123 (19d8 + 38)
Speed
40 ft.
STR
13 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
9 (0)
WIS
10 (0)
CHA
10 (0)
Damage Immunities
fire, poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
paralyzed, petrified, poisoned, prone
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan, one language of its creator's choice
Challenge
7 (2900 XP)
Illumination. The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.
Magic Weapons. The myrmidon’s weapon attacks are magical.
Water Susceptibility. For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.
Actions
Multiattack The myrmidon makes three scimitar attacks.
Scimitar Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Fiery Strikes (Recharge 6) The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.