Fire Elemental Myrmidon (A)

Medium elemental, neutral

Armor Class

18 (plate)

Hit Points

117 (18d8+36)

Speed

40 ft.

STR

13 (+1)

DEX

18 (+4)

CON

15 (+2)

INT

9 (-1)

WIS

10 (0)

CHA

10 (0)

Damage Immunities

fire, poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

paralyzed, petrified, poisoned, prone

Senses

darkvision 60 ft.

Languages

Ignan, one language of its creator's choice

Challenge

7 (2,900 XP)

Illumination. The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.

Magic Weapons. The myrmidon’s weapon attacks are magical.

Water Susceptibility. For every 5 feet the myrmidon moves in water, it takes 2 (1d4) cold damage.

Actions

Multiattack. The myrmidon makes three scimitar attacks.

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Fiery Strikes (Recharge 6). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.

medium
elemental
cr7
elemental-evil