Fiend Slayer
Medium humanoid (any race), any alignment
Armor Class
18 (chainmail, shield)
Hit Points
26 (4d10 + 4)
Speed
30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
12 (+1)
INT
9 (-1)
WIS
12 (+1)
CHA
14 (+2)
Senses
passive Perception 11
Saving Throws
Wis +1, Cha +4
Skills
Athletics +5, Insight +3, Intimidation +4
Languages
Any two languages
Challenge
1 (200 XP)
Divine Smite. When the slayer hits with a melee weapon attack, it can expend a spell slot to deal an addition 9 (2d8) radiant damage, in addition to the weapon’s damage.
Dueling Fighting Style. The slayer gains a +2 bonus to damage rolls while wielding a melee weapon in one hand and no other weapons (included in the attack).
Spellcasting. The slayer is a 3th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The slayer has the following paladin spells prepared:
- 1st level (3 slots): bane, cure wounds, searing smite
Actions
Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
Lay on Hands (1/Day). The slayer touches a creature and restores 20 hit points to it.