Fiend Slayer

Medium humanoid (any race), any alignment

Armor Class

18 (chainmail, shield)

Hit Points

26 (4d10 + 4)

Speed

30 ft.

STR

16 (+3)

DEX

8 (-1)

CON

12 (+1)

INT

9 (-1)

WIS

12 (+1)

CHA

14 (+2)

Senses

passive Perception 11

Saving Throws

Wis +1, Cha +4

Skills

Athletics +5, Insight +3, Intimidation +4

Languages

Any two languages

Challenge

1 (200 XP)

Divine Smite. When the slayer hits with a melee weapon attack, it can expend a spell slot to deal an addition 9 (2d8) radiant damage, in addition to the weapon’s damage.

Dueling Fighting Style. The slayer gains a +2 bonus to damage rolls while wielding a melee weapon in one hand and no other weapons (included in the attack).

Spellcasting. The slayer is a 3th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The slayer has the following paladin spells prepared:

  • 1st level (3 slots): bane, cure wounds, searing smite

Actions

Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.

Lay on Hands (1/Day). The slayer touches a creature and restores 20 hit points to it.

medium
humanoid
cr1
nerzugals-extended-bestiary