Feyblade Paladin

Medium humanoid (any race), any alignment

Armor Class

20 (plate, shield)

Hit Points

86 (8d10 + 4d8 + 24)

Speed

30 ft.

STR

16 (+3)

DEX

8 (-1)

CON

14 (+2)

INT

15 (+2)

WIS

10 (+0)

CHA

18 (+4)

Senses

passive Perception 10

Saving Throws

Wis +4, Cha +8

Skills

Arcana +6, Nature +6, Performance +8, Persuasion +8

Languages

Any three languages

Challenge

5 (1,800 XP)

Combat Caster. The paladin can perform the somatic components of spells even when it has weapons or a shield in one or both hands.

Divine Smite. When the paladin hits with a melee weapon attack, it can expend a spell slot to deal an addition 9 (2d8) radiant damage, in addition to the weapon’s damage. This damage increases by 1d8 radiant damage per spell slot level above 1st.

Dueling Fighting Style. The slayer gains a +2 bonus to damage rolls while wielding a melee weapon in one hand and no other weapons (included in the attack).

Fey-Infused Weapon. The paladin’s weapon is infused with energies of fey. Whenever an enemy is struck by its blade, it must succeed on a DC 16 Wisdom saving throw or be affected by the faerie fire spell for one minute or until the paladin strikes another target with its weapon.

Pact Magic. The paladin is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains these expended spellslots when it finishes a short or long rest. The paladin has the following warlock spells prepared:

  • Cantrips (at will): blade ward, eldritch blast, true strike

  • 1st-2nd level (2 2nd-level slots): calm emotions, darkness, faerie fire, phantasmal force, sleep

Spellcasting. The paladin is a 9th-level spellcaster. Its spellcasting ability is charisma (spell save DC 16, +8 to hit with spell attacks). The paladin has the following paladin spells prepared:

  • 1st level (4 slots): bless, detect good and evil, ensnaring strike, speak with animals

  • 2nd level (2 slots): find steed, lesser restoration, magic weapon, moonbeam, misty step

Actions

Multiattack. The paladin makes two attacks with its longsword.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

medium
humanoid
cr5
nerzugals-extended-bestiary