Feyblade Paladin
Medium humanoid (any race), any alignment
Armor Class
20 (plate, shield)
Hit Points
86 (8d10 + 4d8 + 24)
Speed
30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
15 (+2)
WIS
10 (+0)
CHA
18 (+4)
Senses
passive Perception 10
Saving Throws
Wis +4, Cha +8
Skills
Arcana +6, Nature +6, Performance +8, Persuasion +8
Languages
Any three languages
Challenge
5 (1,800 XP)
Combat Caster. The paladin can perform the somatic components of spells even when it has weapons or a shield in one or both hands.
Divine Smite. When the paladin hits with a melee weapon attack, it can expend a spell slot to deal an addition 9 (2d8) radiant damage, in addition to the weapon’s damage. This damage increases by 1d8 radiant damage per spell slot level above 1st.
Dueling Fighting Style. The slayer gains a +2 bonus to damage rolls while wielding a melee weapon in one hand and no other weapons (included in the attack).
Fey-Infused Weapon. The paladin’s weapon is infused with energies of fey. Whenever an enemy is struck by its blade, it must succeed on a DC 16 Wisdom saving throw or be affected by the faerie fire spell for one minute or until the paladin strikes another target with its weapon.
Pact Magic. The paladin is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains these expended spellslots when it finishes a short or long rest. The paladin has the following warlock spells prepared:
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Cantrips (at will): blade ward, eldritch blast, true strike
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1st-2nd level (2 2nd-level slots): calm emotions, darkness, faerie fire, phantasmal force, sleep
Spellcasting. The paladin is a 9th-level spellcaster. Its spellcasting ability is charisma (spell save DC 16, +8 to hit with spell attacks). The paladin has the following paladin spells prepared:
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1st level (4 slots): bless, detect good and evil, ensnaring strike, speak with animals
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2nd level (2 slots): find steed, lesser restoration, magic weapon, moonbeam, misty step
Actions
Multiattack. The paladin makes two attacks with its longsword.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.