Fey Speaker

Medium humanoid (any race), any alignment

Armor Class

11

Hit Points

26 (4d8 + 8)

Speed

30 ft.

STR

10 (+0)

DEX

13 (+1)

CON

15 (+2)

INT

14 (+2)

WIS

10 (+0)

CHA

16 (+3)

Senses

passive Perception 10

Saving Throws

Wis +2, Cha +5

Skills

Deception +5, Intimidation +5, Religion +4

Languages

Any two languages

Challenge

1 (200 XP)

Fey Presence (1/Short Rest). As an action, the speaker can cause each creature in a 10-foot cube origination from it to make a DC 13 Wisdom saving throw. The creatures that fail their save are all either charmed or frightened by the speaker until the end of the speaker’s next turn.

Empowered Eldritch Blasts. The speaker adds its charisma modifier to its eldritch blast attacks. In addition, creatures hit by the speaker’s eldritch blast are pushed up to 10 feet away from the speaker in a straight line.

Spellcasting. The speaker is a 3th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spellslots when it finishes a short or long rest. The speaker has the following warlock spells prepared:

  • Cantrips (at will): eldritch blast, friends, minor illusion

  • 1st-2nd level (2 2nd-level slots): calm emotions, faerie fire, hex, mirror image, phantasmal force, sleep, Tasha’s hideous laughter

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

medium
humanoid
cr1
nerzugals-extended-bestiary