Fey Speaker
Medium humanoid (any race), any alignment
Armor Class
11
Hit Points
26 (4d8 + 8)
Speed
30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
16 (+3)
Senses
passive Perception 10
Saving Throws
Wis +2, Cha +5
Skills
Deception +5, Intimidation +5, Religion +4
Languages
Any two languages
Challenge
1 (200 XP)
Fey Presence (1/Short Rest). As an action, the speaker can cause each creature in a 10-foot cube origination from it to make a DC 13 Wisdom saving throw. The creatures that fail their save are all either charmed or frightened by the speaker until the end of the speaker’s next turn.
Empowered Eldritch Blasts. The speaker adds its charisma modifier to its eldritch blast attacks. In addition, creatures hit by the speaker’s eldritch blast are pushed up to 10 feet away from the speaker in a straight line.
Spellcasting. The speaker is a 3th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spellslots when it finishes a short or long rest. The speaker has the following warlock spells prepared:
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Cantrips (at will): eldritch blast, friends, minor illusion
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1st-2nd level (2 2nd-level slots): calm emotions, faerie fire, hex, mirror image, phantasmal force, sleep, Tasha’s hideous laughter
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.