Feral Zombie
Medium undead, neutral evil
Armor Class
12
Hit Points
22 (3d8 + 9)
Speed
30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
6 (-2)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands the languages it knew in life but can’t speak
Challenge
1/2 (100 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Aggressive. As a bonus action, the zombie can move up to half its speed toward a hostile creature it can see.
Actions
Ravage. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) slashing damage.