Feral Zombie

Medium undead, neutral evil

Armor Class

12

Hit Points

22 (3d8 + 9)

Speed

30 ft.

STR

12 (+1)

DEX

14 (+2)

CON

16 (+3)

INT

5 (-3)

WIS

7 (-2)

CHA

6 (-2)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 8

Languages

understands the languages it knew in life but can’t speak

Challenge

1/2 (100 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Aggressive. As a bonus action, the zombie can move up to half its speed toward a hostile creature it can see.

Actions

Ravage. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) slashing damage.

medium
undead
cr1/2
nerzugals-extended-bestiary