Feathergale Knight
Medium humanoid (human), lawful evil
Armor Class
16 (scale)
Hit Points
33 (6d8+6)
Speed
30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
11 (0)
WIS
10 (0)
CHA
14 (+2)
Skills
Animal Handling +2, History +2
Languages
Auran, Common
Challenge
1 (200 XP)
Spellcasting. The knight is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following sorcerer spell:
-
Cantrips (at will): gust, light, message, ray of frost
-
1st level (2 slots): expeditious retreat, feather fall
Actions
Multiattack. The knight makes two melee attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.