Fanged Sea Serpent
Large dragon, neutral evil
Armor Class
15 (natural armor)
Hit Points
93 (11d10 + 33)
Speed
0 ft., swim 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
6 (-2)
Damage Immunities
poison
Condition Immunities
poisoned, prone
Senses
darkvision 60 ft., passive Perception 13
Skills
Athletics +7, Perception +3
Languages
Aquan, Draconic
Challenge
5 (1,800 XP)
Amphibious. The fanged serpent can breathe air and water.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) poison damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained and the sea serpent cannot grapple another target. While the fanged serpent has a creature grappled in its bite, it cannot bite a different creature, and has advantage on bite attacks against the grappled creature.
Roll. One target that the fanged serpent has grappled takes 21 (6d6) slashing damage as the fanged serpent rolls quickly. After this damage is dealt, the target is no longer grappled.