Faceless Zealot
Medium aberration, chaotic evil
Armor Class
12
Hit Points
16 (3d8 + 3)
Speed
30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
6 (-2)
CHA
7 (-2)
Senses
blindsight 30 ft., passive Perception 8
Languages
telepathy 120 ft.
Challenge
1/2 (100 XP)
Actions
Multiattack. The zealot makes a dagger attack and then attempts to grapple a target.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Mental Assault (1/Day). The zealot attempts to overwhelm the mind of a creature that it has grappled. That creature must succeed on a DC 13 Intelligence saving throw or take 5 (1d10) psychic damage and come under the effects of one of the following madness effects for one hour:
- Blinding Agony – The creature closes their eyes and is convinced they have been sealed shut permanently. The creature is blind until the effect fades.
- Silence Eternal – The creature closes their mouth and is convinced it has been sealed shut permanently. The creature cannot speak until the effect fades.
- Maddening Gibberish - All words the creature hears become twisted and garbled, shifting pitches and order in unpredictable ways. The creature cannot hear the voices of others until the effect fades.