Evoker

Medium humanoid (any race), any alignment

Armor Class

12 (15 with mage armor)

Hit Points

66 (12d8+12)

Speed

30 ft.

STR

9 (-1)

DEX

14 (+2)

CON

12 (+1)

INT

17 (+3)

WIS

12 (+1)

CHA

11 (0)

Saving Throws

Int +7, Wis +5

Skills

Arcana +7, History +7

Languages

any four languages

Challenge

9 (5,000 XP)

Spellcasting. The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared:

Cantrips (at will): fire bolt* , light* , prestidigitation, ray of frost*

1st level (4 slots): burning hands* , mage armor, magic missile*

2nd level (3 slots): mirror image, misty step, shatter*

3rd level (3 slots): counterspell, fireball* , lightning bolt*

4th level (3 slots): ice storm* , stoneskin

5th level (2 slots): Bigby’s hand* , cone of cold*

6th level (1 slot): chain lightning* , wall of ice*

*Evocation spell

Sculpt Spells. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1+the spell’s level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.

medium
humanoid
cr9
volos-guide