Evil Mage

Medium humanoid (human), lawful evil

Armor Class

12

Hit Points

22 (5d8)

Speed

30 ft.

STR

9 (-1)

DEX

14 (+2)

CON

11 (0)

INT

17 (+3)

WIS

12 (+1)

CHA

11 (0)

Saving Throws

Int +5, Wis +3

Skills

Arcana +5, History +5

Languages

Common, Draconic, Dwarvish, Elvish

Challenge

1 (200 XP)

Spellcasting. The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:

  • Cantrips (at will): light, mage hand, shocking grasp

  • 1st Level (4 slots): charm person, magic missile

  • 2nd Level (3 slots): hold person, misty step

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8-1) bludgeoning damage.

medium
humanoid
cr1
lost-mine-of-phandelver