Ettin

Large giant, chaotic evil

Armor Class

12 (natural armor)

Hit Points

85 (10d10+30)

Speed

40 ft.

STR

21 (+5)

DEX

8 (-1)

CON

17 (+3)

INT

6 (-2)

WIS

10 (0)

CHA

8 (-1)

Senses

darkvision 60 ft.

Skills

Perception +4

Languages

Giant, Orc

Challenge

4 (1,100 XP)

Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. When one of the ettin’s heads is asleep, its other head is awake.

Actions

Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

large
giant
cr4
monster-manual