Erina Defender

Small humanoid, neutral

Armor Class

15 (chain shirt)

Hit Points

44 (8d6 + 16)

Speed

20 ft., burrow 20 ft.

STR

11 (+0)

DEX

14 (+2)

CON

14 (+2)

INT

13 (+1)

WIS

12 (+1)

CHA

11 (+0)

Damage Resistances

poison

Senses

darkvision 60 ft., passive Perception 13

Skills

Athletics +4, Perception +3

Languages

Common, Erina

Challenge

1 (200 XP)

Keen Smell. The erina has advantage on Wisdom (Perception) checks that rely on smell.

Hardy. The erina has advantage on saving throws against poison.

Spines. An enemy who hits the erina with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage.

Actions

Multiattack. The erina defender makes two attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Protect. The erina imposes disadvantage on an attack roll made against an ally within 5 feet of the erina defender.

small
humanoid
cr1
tome-of-beasts