Elvish Veteran Archer

Medium Humanoid, chaotic good or chaotic neutral

Armor Class

15 (studded leather)

Hit Points

77 (14d8+14)

Speed

30 ft.

STR

11 (+0)

DEX

16 (+3)

CON

12 (+1)

INT

11 (+0)

WIS

13 (+1)

CHA

11 (+0)

Senses

passive Perception 15

Skills

Nature +2, Perception +5, Stealth +5, Survival +3

Languages

Common, Elvish

Challenge

3 (700 XP)

Beast Hunter. The elvish veteran archer has advantage on Wisdom (Survival) checks to track beasts and on Intelligence (Nature) checks to recall information about beasts.

Fey Ancestry. The elvish veteran archer has advantage on saving throws against being charmed, and magic can’t put the elvish archer to sleep.

Keen Hearing and Sight. The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Magic Weapons. The elvish veteran archer’s weapon attacks are magical.

Stealthy Traveler. The elvish veteran archer can use Stealth while traveling at a normal pace.

Surprise Attack. If the elvish veteran archer surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack. The elvish veteran archer makes two melee attacks or three ranged attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Volley (Recharge 6). The elvish archer makes one ranged attack against every enemy within 10 feet of a point it can see.

medium
Humanoid
cr3
tome-of-beasts