Elven Scout

Medium humanoid (elf), chaotic good

Armor Class

14 (leather armor)

Hit Points

16 (3d8 + 3)

Speed

30 ft.

STR

11 (+0)

DEX

16 (+3)

CON

12 (+1)

INT

11 (+0)

WIS

14 (+2)

CHA

11 (+0)

Senses

darkvision 60 ft., Passive Perception 16

Skills

Nature +4, Perception +6, Stealth +7, Survival +6

Languages

Common, Elvish

Challenge

1/2 (100 XP)

Fey Ancestry. The elven scout has advantage on saving throws against being charmed, and magic can’t put them to sleep.

Keen Hearing and Sight. The elven scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The elven scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 +2) piercing damage.

medium
humanoid
cr1/2
out-of-the-box-5e