Elven Scout
Medium humanoid (elf), chaotic good
Armor Class
14 (leather armor)
Hit Points
16 (3d8 + 3)
Speed
30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
11 (+0)
Senses
darkvision 60 ft., Passive Perception 16
Skills
Nature +4, Perception +6, Stealth +7, Survival +6
Languages
Common, Elvish
Challenge
1/2 (100 XP)
Fey Ancestry. The elven scout has advantage on saving throws against being charmed, and magic can’t put them to sleep.
Keen Hearing and Sight. The elven scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The elven scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 +2) piercing damage.