Elk

Large beast, unaligned

Armor Class

10

Hit Points

13 (2d10+2)

Speed

50 ft.

STR

16 (+3)

DEX

10 (0)

CON

12 (+1)

INT

2 (-4)

WIS

10 (0)

CHA

6 (-2)

Challenge

1/4 (50 XP)

Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

large
beast
cr1/4
monster-manual