Elephant

Huge beast, unaligned

Armor Class

12 (natural armor)

Hit Points

76 (8d12+24)

Speed

40 ft.

STR

22 (+6)

DEX

9 (-1)

CON

17 (+3)

INT

3 (-4)

WIS

11 (0)

CHA

6 (-2)

Challenge

4 (1,100 XP)

Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

huge
beast
cr4
monster-manual