Elemental Shaper

Medium humanoid (any race), any alignment

Armor Class

16

Hit Points

74 (8d8 + 4d6 + 24)

Speed

45 ft.

STR

10 (+0)

DEX

18 (+4)

CON

14 (+2)

INT

10 (+0)

WIS

14 (+2)

CHA

17 (+3)

Senses

passive Perception 12

Saving Throws

Str +4, Dex +8

Skills

Acrobatics +8, Arcana +4, Insight +6, Persuasion +7

Languages

Any three languages

Challenge

5 (1,800 XP)

Elemental Strikes (6/Short Rest). Whenever the shaper performs an unarmed strike, it can imbue the attack with elemental magics, granting additional properties depending on the element chosen:

  • Fire – The strike deals an additional 3 (1d6) fire damage and has its range increased by 10 feet as a whip of flame extends from the shaper’s hands.

  • Ice – The strike inflicts chill into the heart of the target, reducing its move speed by 10 feet and preventing it from taking the disengage action until the end of your next turn.

  • Lightning – The strike surges lightning through the target’s body. If that creature attempts to cast a spell requiring somatic components on its next turn, it must succeed on a DC 15 Constitution saving throw or be unable to perform the required motions, causing the spell to fail.

Spellcasting. The shaper is a 3th-level spellcaster. Its spellcasting ability is charisma (spell save DC 15, +7 to hit with spell attacks). The shaper has the following sorcerer spells prepared:

  • Cantrips (at will): firebolt, ray of frost, shocking grasp

  • 1st level (4 slots): chromatic orb, burning hands, witch bolt

  • 2nd level (2 slots): enhance ability, scorching ray

Unarmored Defense. While not wearing armor, the traveler’s AC includes its Wisdom modifier.

Actions

Multiattack. The shaper makes three unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

medium
humanoid
cr5
nerzugals-extended-bestiary