Elemental Defender

Medium construct, unaligned

Armor Class

16 (natural armor, shield)

Hit Points

65 (7d10 + 28)

Speed

30 ft.

STR

16 (+3)

DEX

8 (-1)

CON

18 (+4)

INT

1 (-5)

WIS

10 (+0)

CHA

4 (-3)

Damage Resistances

poison, See Elemental Adaptation

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

passive Perception 10

Languages

understands the languages of its creator but can’t speak

Challenge

3 (700 XP)

Elemental Adaptation. Each defender is given life from a crystal charged with elemental power. They start off with resistance to either cold, fire, or lightning damage and deal additional damage of the same type. Whenever the defender is damaged by another of these elements, it may use its reaction to shift its elemental properties, changing its resistance and extra damage to the new type instead as well as gaining 10 temporary hit points. The crystal in its chest changes color to reflect this shift.

Panic Mode. When the defender is reduced below 15 hit points, it enters a panic mode. While in this mode, the defender makes an additional longsword attack on each of its turns. The defender must also make a DC 10 Constitution saving throw at the end of each of its turns. On a failure, the crystal in its chest cannot handle the extra stress and explodes, shutting down the defender.

Actions

Multiattack. The defender makes two attacks with its longsword.

Longsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if being wielded with two hands, plus 3 (1d6) elemental damage.

medium
construct
cr3
nerzugals-extended-bestiary