Elegant Sparkmage

Medium humanoid (any race), any alignment

Armor Class

11 (14 with mage armor)

Hit Points

14 (4d6)

Speed

30 ft.

STR

8 (-1)

DEX

12 (+1)

CON

10 (+0)

INT

16 (+3)

WIS

14 (+2)

CHA

12 (+1)

Senses

passive Perception 12

Saving Throws

Int +5, Wis +4

Skills

Arcana +5, Insight +5, Investigation +5

Languages

Any two languages

Challenge

1 (200 XP)

Arcane Recovery (1/Day). When the sparkmage finishes a short rest, it can regain up to 2 total expended spell slots.

Spellcasting. The sparkmage is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The sparkmage has the following wizard spells prepared:

  • Cantrips (at will): dancing lights, mage hand, shocking grasp

  • 1st level (4 slots): color spray, feather fall, mage armor, witch bolt

  • 2nd level (2 slots): darkness, shatter, web

Spell Sculptor. When the sparkmage casts a spell, it can choose up to 3 targets to automatically succeed on the saving throw, and they take no damage if they would normally take half damage on a successful save.

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

medium
humanoid
cr1
nerzugals-extended-bestiary