Elegant Sparkmage
Medium humanoid (any race), any alignment
Armor Class
11 (14 with mage armor)
Hit Points
14 (4d6)
Speed
30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
10 (+0)
INT
16 (+3)
WIS
14 (+2)
CHA
12 (+1)
Senses
passive Perception 12
Saving Throws
Int +5, Wis +4
Skills
Arcana +5, Insight +5, Investigation +5
Languages
Any two languages
Challenge
1 (200 XP)
Arcane Recovery (1/Day). When the sparkmage finishes a short rest, it can regain up to 2 total expended spell slots.
Spellcasting. The sparkmage is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The sparkmage has the following wizard spells prepared:
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Cantrips (at will): dancing lights, mage hand, shocking grasp
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1st level (4 slots): color spray, feather fall, mage armor, witch bolt
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2nd level (2 slots): darkness, shatter, web
Spell Sculptor. When the sparkmage casts a spell, it can choose up to 3 targets to automatically succeed on the saving throw, and they take no damage if they would normally take half damage on a successful save.
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.