Electrum Mouse Dragon
Tiny dragon, chaotic good
Armor Class
15 (natural armor)
Hit Points
31 (7d4 + 14)
Speed
20 ft. climb 20 ft., burrow 10 ft.
STR
5 (-3)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Senses
darkvision 30 ft., passive Perception 14
Saving Throws
Dex +4, Con +4, Wis +2, Cha +3
Skills
Arcana +2, Nature +2, Perception +4, Stealth +6
Languages
understands Common and Draconic but can’t speak
Challenge
4 (1,100 XP)
Pack Tactics. The mouse dragon has advantage on an attack roll against a creature if at least one of the dragon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Treasure Sense. The mouse dragon can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
Underfoot. The mouse dragon can attempt to hide even when it is obscured only by a creature that is at least one size larger than it.
Actions
Multiattack. The electrum mouse dragon makes one bite attack and two claw attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 20-foot line that is 1 foot wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed saving throw, or half as much damage on a successful one.