Electrum Mouse Dragon

Tiny dragon, chaotic good

Armor Class

15 (natural armor)

Hit Points

31 (7d4 + 14)

Speed

20 ft. climb 20 ft., burrow 10 ft.

STR

5 (-3)

DEX

14 (+2)

CON

15 (+2)

INT

10 (+0)

WIS

11 (+0)

CHA

12 (+1)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Senses

darkvision 30 ft., passive Perception 14

Saving Throws

Dex +4, Con +4, Wis +2, Cha +3

Skills

Arcana +2, Nature +2, Perception +4, Stealth +6

Languages

understands Common and Draconic but can’t speak

Challenge

4 (1,100 XP)

Pack Tactics. The mouse dragon has advantage on an attack roll against a creature if at least one of the dragon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Treasure Sense. The mouse dragon can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Underfoot. The mouse dragon can attempt to hide even when it is obscured only by a creature that is at least one size larger than it.

Actions

Multiattack. The electrum mouse dragon makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 20-foot line that is 1 foot wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed saving throw, or half as much damage on a successful one.

tiny
dragon
cr4
tome-of-horrors