Dwarf Scout
Medium humanoid (dwarf), any alignment
Armor Class
13 (leather armor)
Hit Points
16 (3d8 + 3)
Speed
30 ft.
STR
11 (0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (0)
WIS
13 (+1)
CHA
11 (0)
Damage Resistances
poison
Senses
darkvision, passive Perception 15
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Languages
any one language (usually Common)
Challenge
1/2 (100 XP)
Dwarven Resilience. The dwarf has advantage on saving throws against poison and has resistance to poison damage
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack The scout makes two melee attacks or two ranged attacks.
Shortsword Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.