Dwarf Priest

Medium humanoid (dwarf), any alignment

Armor Class

13 (chain shirt)

Hit Points

27 (5d8 + 5)

Speed

25 ft.

STR

10 (0)

DEX

10 (0)

CON

12 (+1)

INT

13 (+1)

WIS

16 (+3)

CHA

13 (+1)

Damage Resistances

poison

Senses

darkvision, passive Perception 13

Skills

Medicine +7, Persuasion +3, Religion +4

Languages

any two languages

Challenge

2 (450 XP)

Dwarven Resilience. The dwarf has advantage on saving throws against poison and has resistance to poison damage

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The priest has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy

  • 1st level (4 slots): cure wounds, guiding bolt, sanctuary

  • 2nd level (3 slots): lesser restoration, spiritual weapon

  • 3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

medium
humanoid
cr2
homebrew
(p. 999)