Dwarf Mage

Medium humanoid (dwarf), any alignment

Armor Class

12 (15 with mage armor)

Hit Points

40 (9d8)

Speed

30 ft.

STR

9 (0)

DEX

14 (+2)

CON

11 (0)

INT

17 (+3)

WIS

12 (+1)

CHA

11 (0)

Damage Resistances

poison

Senses

darkvision, passive Perception 11

Saving Throws

Int +6, Wis +4

Skills

Arcana +6, History +6

Languages

any four languages

Challenge

6 (2300 XP)

Dwarven Resilience. The dwarf has advantage on saving throws against poison and has resistance to poison damage

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation

  • 1st level (4 slots): detect magic, mage armor, magic missile, shield

  • 2nd level (3 slots): misty step, suggestion

  • 3rd level (3 slots): counterspell, fireball, fly

  • 4th level (3 slots): greater invisibility, ice storm

  • 5th level (1 slot): cone of cold

Actions

Dagger Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

medium
humanoid
cr6
homebrew
(p. 999)