Dwarf Mage
Medium humanoid (dwarf), any alignment
Armor Class
12 (15 with mage armor)
Hit Points
40 (9d8)
Speed
30 ft.
STR
9 (0)
DEX
14 (+2)
CON
11 (0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (0)
Damage Resistances
poison
Senses
darkvision, passive Perception 11
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Languages
any four languages
Challenge
6 (2300 XP)
Dwarven Resilience. The dwarf has advantage on saving throws against poison and has resistance to poison damage
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared:
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Cantrips (at will): fire bolt, light, mage hand, prestidigitation
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1st level (4 slots): detect magic, mage armor, magic missile, shield
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2nd level (3 slots): misty step, suggestion
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3rd level (3 slots): counterspell, fireball, fly
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4th level (3 slots): greater invisibility, ice storm
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5th level (1 slot): cone of cold
Actions
Dagger Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.