Dwarf Acolyte
Medium humanoid (dwarf), any alignment
Armor Class
10
Hit Points
9 (2d8)
Speed
30 ft.
STR
10 (0)
DEX
10 (0)
CON
10 (0)
INT
10 (0)
WIS
14 (+2)
CHA
11 (0)
Damage Resistances
poison
Senses
darkvision, passive Perception 12
Skills
Medicine +4, Religion +2
Languages
any one language (usually Common)
Challenge
1/4 (50 XP)
Dwarven Resilience. The dwarf has advantage on saving throws against poison and has resistance to poison damage
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
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Cantrips (at will): light, sacred flame, thaumaturgy
-
1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.