Dwarf Acolyte

Medium humanoid (dwarf), any alignment

Armor Class

10

Hit Points

9 (2d8)

Speed

30 ft.

STR

10 (0)

DEX

10 (0)

CON

10 (0)

INT

10 (0)

WIS

14 (+2)

CHA

11 (0)

Damage Resistances

poison

Senses

darkvision, passive Perception 12

Skills

Medicine +4, Religion +2

Languages

any one language (usually Common)

Challenge

1/4 (50 XP)

Dwarven Resilience. The dwarf has advantage on saving throws against poison and has resistance to poison damage

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy

  • 1st level (3 slots): bless, cure wounds, sanctuary

Actions

Club Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

medium
humanoid
cr1/4
homebrew
(p. 999)