Dust Mephit

Small elemental, neutral evil

Armor Class

12

Hit Points

17 (5d6)

Speed

30 ft., fly 30 ft.

STR

5 (-3)

DEX

14 (+2)

CON

10 (0)

INT

9 (-1)

WIS

11 (0)

CHA

10 (0)

Damage Immunities

poison

Damage Vulnerabilities

fire

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Skills

Perception +2, Stealth +4

Languages

Auran, Terran

Challenge

1/2 (100 XP)

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Variant: Summon Mephits (1/Day). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

small
elemental
cr1/2
monster-manual