Dust Ghoul

Medium undead, chaotic evil

Armor Class

16 (natural armor)

Hit Points

104 (16d8 + 32)

Speed

40 ft., fly 40 ft., burrow 20 ft.

STR

21 (+5)

DEX

16 (+3)

CON

15 (+2)

INT

14 (+2)

WIS

14 (+2)

CHA

16 (+3)

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

darkvision 60 ft., passive Perception 18

Languages

Common

Challenge

7 (2,900 XP)

Improved Critical. The ghoul’s attacks score a critical hit on a roll of 19 or 20.

Actions

Multiattack. The dust ghoul makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Blinding Dust (1/day). Blinding dust and sand swirls magically around the ghoul. Each creature within 5 feet of the ghoul must succeed on a DC 15 Constitution saving throw or be blinded until the end of the creature’s next turn.

Paralyzing Shriek (Recharge 5–6). The dust ghoul unleashes a hellish shriek. Each creature that is within 60 feet of the ghoul and can hear it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

medium
undead
cr7
tome-of-horrors