Dust Ghoul
Medium undead, chaotic evil
Armor Class
16 (natural armor)
Hit Points
104 (16d8 + 32)
Speed
40 ft., fly 40 ft., burrow 20 ft.
STR
21 (+5)
DEX
16 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft., passive Perception 18
Languages
Common
Challenge
7 (2,900 XP)
Improved Critical. The ghoul’s attacks score a critical hit on a roll of 19 or 20.
Actions
Multiattack. The dust ghoul makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Blinding Dust (1/day). Blinding dust and sand swirls magically around the ghoul. Each creature within 5 feet of the ghoul must succeed on a DC 15 Constitution saving throw or be blinded until the end of the creature’s next turn.
Paralyzing Shriek (Recharge 5–6). The dust ghoul unleashes a hellish shriek. Each creature that is within 60 feet of the ghoul and can hear it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.