Duergar Screamer

Medium construct, lawful evil

Armor Class

15 (natural armor)

Hit Points

38 (7d8 + 7)

Speed

20 ft.

STR

18 (+4)

DEX

7 (-1)

CON

12 (+1)

INT

5 (-2)

WIS

5 (-2)

CHA

5 (-2)

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 7

Languages

understands Dwarvish but can't speak

Challenge

3 (700 XP)

Engine of Pain. Once per turn, a creature that attacks the screamer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction.

Actions

Multiattack The screamer makes one drill attack and uses its Sonic Scream.

Drill Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

Sonic Scream The screamer emits destructive energy in a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked prone.

medium
construct
cr3
mordenkainens-tome-of-foes
(p. 190)