Duergar Screamer
Medium construct, lawful evil
Armor Class
15 (natural armor)
Hit Points
38 (7d8 + 7)
Speed
20 ft.
STR
18 (+4)
DEX
7 (-1)
CON
12 (+1)
INT
5 (-2)
WIS
5 (-2)
CHA
5 (-2)
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 7
Languages
understands Dwarvish but can't speak
Challenge
3 (700 XP)
Engine of Pain. Once per turn, a creature that attacks the screamer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction.
Actions
Multiattack The screamer makes one drill attack and uses its Sonic Scream.
Drill Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
Sonic Scream The screamer emits destructive energy in a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked prone.