Duergar Kavalrachni (B)

Medium humanoid (dwarf), lawful evil

Armor Class

16 (scale mail, shield)

Hit Points

26 (4d8 + 8)

Speed

25 ft.

STR

14 (+2)

DEX

11 (0)

CON

14 (+2)

INT

11 (0)

WIS

10 (0)

CHA

9 (0)

Damage Resistances

poison

Senses

darkvision 120 ft., passive Perception 10

Languages

Dwarvish, Undercommon

Challenge

2 (450 XP)

Cavalry Training. When the duergar hits a target with a melee attack while mounted on a female steeder, the steeder can make one melee attack against the same target as a reaction.

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack The duergar makes two war pick attacks.

War Pick Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 5 (2d4) poison damage.

Heavy Crossbow Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Shared Invisibility (Recharges after a Short or Long Rest) The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it. While the invisible duergar is mounted on a female steeder, the steeder is invisible as well. The invisibility ends early on the steeder immediately after it attacks.

medium
humanoid
cr2
mordenkainens-tome-of-foes
(p. 189)