Duergar Hammerer
Medium construct, lawful evil
Armor Class
17 (natural armor)
Hit Points
33 (6d8 + 6)
Speed
20 ft.
STR
17 (+3)
DEX
7 (-1)
CON
12 (+1)
INT
5 (-2)
WIS
5 (-2)
CHA
5 (-2)
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 7
Languages
understands Dwarvish but can't speak
Challenge
2 (450 XP)
Engine of Pain. Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.
Siege Monster. The hammerer deals double damage to objects and structures.
Actions
Multiattack The hammerer makes two attacks: one with its claw and one with its hammer.
Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hammer Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.