Duergar Hammerer

Medium construct, lawful evil

Armor Class

17 (natural armor)

Hit Points

33 (6d8 + 6)

Speed

20 ft.

STR

17 (+3)

DEX

7 (-1)

CON

12 (+1)

INT

5 (-2)

WIS

5 (-2)

CHA

5 (-2)

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 7

Languages

understands Dwarvish but can't speak

Challenge

2 (450 XP)

Engine of Pain. Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.

Siege Monster. The hammerer deals double damage to objects and structures.

Actions

Multiattack The hammerer makes two attacks: one with its claw and one with its hammer.

Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hammer Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

medium
construct
cr2
mordenkainens-tome-of-foes
(p. 188)