Drowned Maiden

Medium undead, neutral evil

Armor Class

15 (natural armor)

Hit Points

90 (20d8)

Speed

30 ft., swim 40 ft.

STR

15 (+2)

DEX

16 (+3)

CON

10 (+0)

INT

10 (+0)

WIS

12 (+1)

CHA

18 (+4)

Damage Immunities

necrotic, poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

darkvision 60 ft., passive Perception 11

Saving Throws

Dex +6, Cha +7

Languages

Common

Challenge

5 (1800 XP)

Grasping Hair. The drowned maiden’s hair attacks as though it were three separate limbs, each of which can be attacked (AC 19; 15 hit points; immunity to necrotic, poison, and psychic damage; resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered). A lock of hair can be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Innate Spellcasting. The drowned maiden’s innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

At will: disguise self, silence

Actions

Multiattack. The drowned maiden makes two claw attacks and one hair attack, each of which it can replace with one kiss attack.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage.

Hair. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target is grappled (escape DC 16). Three creatures can be grappled at a time.

Kiss. The drowned maiden can kiss one target that is grappled and adjacent to her. The target must succeed on a DC 15 Charisma saving throw or take 1d6 Strength damage.

Reel. The drowned maiden pulls a grappled creature of Large size or smaller up to 15 feet straight toward herself.

medium
undead
cr5
tome-of-beasts