Drow Inquisitor

Medium humanoid (elf), neutral evil

Armor Class

16 (breastplate)

Hit Points

143 (22d8 + 44)

Speed

30 ft.

STR

11 (0)

DEX

15 (+2)

CON

14 (+2)

INT

16 (+3)

WIS

21 (+5)

CHA

20 (+5)

Condition Immunities

frightened

Senses

darkvision 120 ft., passive Perception 20

Saving Throws

Con +7, Wis +10, Cha +10

Skills

Insight +10, Perception +10, Religion +8, Stealth +7

Languages

Elvish, Undercommon

Challenge

14 (11500 XP)

Discern Lie. The drow knows when she hears a creature speak a lie in a language she knows.

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components:

  • At will: dancing lights, detect magic

  • 1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire , levitate (self only), suggestion

Magic Resistance. The drow has advantage on saving throws against spells and other magical effects.

Spellcasting. The drow is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following cleric spells prepared:

  • Cantrips (at will): guidance, message, poison spray, resistance, thaumaturgy

  • 1st level (4 slots): bane, cure wounds, inflict wounds

  • 2nd level (3 slots): blindness/deafness, silence, spiritual weapon

  • 3rd level (3 slots): bestow curse, dispel magic, magic circle

  • 4th level (3 slots): banishment, divination, freedom of movement

  • 5th level (2 slots): contagion, dispel evil and good, insect plague

  • 6th level (1 slot): harm, true seeing

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack The drow makes three death lance attacks.

Death Lance Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

medium
humanoid
cr14
mordenkainens-tome-of-foes
(p. 184)