Dretch

Small fiend (demon), chaotic evil

Armor Class

11 (natural armor)

Hit Points

18 (4d6+4)

Speed

20 ft.

STR

11 (0)

DEX

11 (0)

CON

12 (+1)

INT

5 (-3)

WIS

8 (-1)

CHA

3 (-4)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Challenge

1/4 (50 XP)

Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.

small
fiend
cr1/4
monster-manual