Drannin Splithelm

Medium humanoid (shield dwarf), neutral evil

Armor Class

18 (plate)

Hit Points

93 (11d8+44)

Speed

25 ft.

STR

19 (+4)

DEX

10 (0)

CON

18 (+4)

INT

11 (0)

WIS

8 (-1)

CHA

12 (+1)

Damage Resistances

cold, poison

Senses

darkvision 60 ft.

Skills

Athletics +7, Intimidation +4

Languages

Common, Dwarvish

Challenge

7 (2,900 XP)

Action Surge (Recharges after a Short or Long Rest). Drannin takes an additional action on his turn.

Brute. A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).

Dwarven Resilience. Drannin has advantage on saving throws against poison.

Indomitable (Recharges after a Short or Long Rest). Drannin can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest). Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.

Special Equipment. Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength.

Actions

Multiattack. Drannin makes three attacks with his greataxe.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

medium
humanoid
cr7
elemental-evil