Dragonwing

Medium humanoid (human), neutral evil

Armor Class

14 (leather armor)

Hit Points

33 (6d8+6)

Speed

30 ft.

STR

11 (0)

DEX

16 (+3)

CON

13 (+1)

INT

11 (0)

WIS

11 (0)

CHA

13 (+1)

Damage Resistances

one of the following: acid, cold, fire, lightning, or poison

Saving Throws

Wis +2

Skills

Deception +3, Stealth +5

Languages

Common, Draconic

Challenge

2 (450 XP)

Dragon Fanatic. The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.

Fanatic Advantage. Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 7 (2d6) damage.

Limited Flight. The dragonwing can use a bonus action to gain a flying speed of 30 feet until the end of its turn.

Pack Tactics. The dragonwing has advantage on an attack roll against a creature if at least one of the dragonwing’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The dragonwing attacks twice with its scimitar.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) damage of the type to which the cultist has resistance.

medium
humanoid
cr2
tyranny-of-dragons