Dragonwing
Medium humanoid (human), neutral evil
Armor Class
14 (leather armor)
Hit Points
33 (6d8+6)
Speed
30 ft.
STR
11 (0)
DEX
16 (+3)
CON
13 (+1)
INT
11 (0)
WIS
11 (0)
CHA
13 (+1)
Damage Resistances
one of the following: acid, cold, fire, lightning, or poison
Saving Throws
Wis +2
Skills
Deception +3, Stealth +5
Languages
Common, Draconic
Challenge
2 (450 XP)
Dragon Fanatic. The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 7 (2d6) damage.
Limited Flight. The dragonwing can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
Pack Tactics. The dragonwing has advantage on an attack roll against a creature if at least one of the dragonwing’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The dragonwing attacks twice with its scimitar.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) damage of the type to which the cultist has resistance.