Dragonsoul
Medium humanoid (human), neutral evil
Armor Class
16 (studded leather)
Hit Points
110 (17d8+34)
Speed
30 ft.
STR
11 (0)
DEX
18 (+4)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Damage Resistances
one of the following: acid, cold, fire, lightning or poison
Saving Throws
Wis +4
Skills
Deception +6, Stealth +7
Languages
Common, Draconic, Infernal
Challenge
7 (2,900 XP)
Dragon Fanatic. The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.
Limited Flight. The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
Pack Tactics. The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The Dragonsoul attacks twice with its shortsword.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has resistance.
Orb of Dragon’s Breath (3/Day). Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.