Dragonsoul

Medium humanoid (human), neutral evil

Armor Class

16 (studded leather)

Hit Points

110 (17d8+34)

Speed

30 ft.

STR

11 (0)

DEX

18 (+4)

CON

14 (+2)

INT

13 (+1)

WIS

12 (+1)

CHA

16 (+3)

Damage Resistances

one of the following: acid, cold, fire, lightning or poison

Saving Throws

Wis +4

Skills

Deception +6, Stealth +7

Languages

Common, Draconic, Infernal

Challenge

7 (2,900 XP)

Dragon Fanatic. The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.

Fanatic Advantage. Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.

Limited Flight. The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn.

Pack Tactics. The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The Dragonsoul attacks twice with its shortsword.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has resistance.

Orb of Dragon’s Breath (3/Day). Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.

medium
humanoid
cr7
tyranny-of-dragons