Dragon Knight
Medium humanoid, evil (50 percent) or lawful good (50 percent)
Armor Class
19 (splint mail, shield)
Hit Points
128 (15d10 + 45)
Speed
30 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Damage Resistances
see Draconic Worship below
Senses
passive Perception 14
Saving Throws
Str +7, Con +6
Skills
Athletics +7, Insight +4, Intimidation +5, Perception +4
Languages
Common, Draconic, and the languages of the race of the knight
Challenge
6 (2,300 XP)
Draconic Worship. The dragon knight worships a metallic or chromatic dragon and uses abilities that correspond to the dragon’s breath weapon damage. The knight also has resistance to that type of damage. This worship is made obvious in the knight’s armor and weaponry.
Draconic Insight. The knight automatically succeeds on saving throws against breath weapons.
Actions
Multiattack. The knight makes three attacks: two with its longsword and one with its shield slam.
Longsword. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Shield Slam. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be pushed 5ft.
Shield Flare (Recharge 5-6). The knight holds up its shield and channels magical energy through it to release a burst of power in a 15 foot cone. Each enemy in that area must make a DC 14 Dexterity saving throw, taking 27 (6d8) damage (corresponding to the type of dragon the knight worships).
Dragon’s Fury (1/Day). The knight makes four longsword attacks this turn and the attacks are considered magical.