Draegloth

Large fiend (demon), chaotic evil

Armor Class

15 (natural armor)

Hit Points

123 (13d10+52)

Speed

30 ft.

STR

20 (+5)

DEX

15 (+2)

CON

18 (+4)

INT

13 (+1)

WIS

11 (0)

CHA

11 (0)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Skills

Perception +3, Stealth +5

Languages

Abyssal, Elvish, Undercommon

Challenge

7 (2,900 XP)

Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can’t put it to sleep.

Innate Spellcasting. The draegloth’s innate spellcasting ability is Charisma (spell save DC 11). The draegloth can innately cast the following spells, requiring no material components:

  • At will: darkness

  • 1/day each: confusion, dancing lights, faerie fire

Actions

Multiattack. The draegloth makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10+5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft, one target. Hit: 16 (2d10+5) slashing damage.

large
fiend
cr7
volos-guide