Doombat
Large beast, unaligned
Armor Class
15 (natural armor)
Hit Points
59 (7d10 + 21)
Speed
10 ft., fly 50 ft.
STR
17 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Senses
blindsight 60 ft., passive Perception 13
Skills
Perception +3
Languages
--
Challenge
3 (700 XP)
Yip. Doombats constantly yip while in combat, and the noise interferes with the concentration of those attempting to cast spells. All creatures within a 30-foot radius that are maintaining concentration on a spell when the doombat yips must succeed on a DC 10 Constitution saving throw or lose concentration on that spell.
Actions
Multiattack. The doombat makes one bite attack and one tail attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Shriek (Recharge 5–6). The doombat emits a piercing shriek. All creatures within a 60-foot radius must succeed on a DC 13 Wisdom saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.