Doombat

Large beast, unaligned

Armor Class

15 (natural armor)

Hit Points

59 (7d10 + 21)

Speed

10 ft., fly 50 ft.

STR

17 (+3)

DEX

18 (+4)

CON

16 (+3)

INT

2 (-4)

WIS

12 (+1)

CHA

6 (-2)

Senses

blindsight 60 ft., passive Perception 13

Skills

Perception +3

Languages

--

Challenge

3 (700 XP)

Yip. Doombats constantly yip while in combat, and the noise interferes with the concentration of those attempting to cast spells. All creatures within a 30-foot radius that are maintaining concentration on a spell when the doombat yips must succeed on a DC 10 Constitution saving throw or lose concentration on that spell.

Actions

Multiattack. The doombat makes one bite attack and one tail attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Shriek (Recharge 5–6). The doombat emits a piercing shriek. All creatures within a 60-foot radius must succeed on a DC 13 Wisdom saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

large
beast
cr3
tome-of-horrors