Dominion
Large celestial, any good alignment
Armor Class
15 (natural armor)
Hit Points
133 (14d10 + 56)
Speed
40 ft., fly 40 ft.
STR
16 (+3)
DEX
19 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
18 (+4)
CHA
17 (+3)
Damage Immunities
necrotic, poison
Damage Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
truesight 60 ft., passive Perception 20
Saving Throws
Dex +7, Cha +6
Languages
all, telepathy 60 ft.
Challenge
8 (3,900 XP)
Angelic Weapons. The Dominion’s Ray of Salvation is magical. When the Dominion hits with it, the ray deals an extra 9 (2d8) radiant damage (included in the attack).
Magic Resistance. The Dominion has advantage on saving throws against spells and other magical effects from evil characters and sources.
Aura of Protection Against Evil. Evil creatures have disadvantage on attack rolls against all allies within 5 feet of the Dominion. Allies in this area can’t be charmed, frightened, or possessed by evil creatures. If an ally is already charmed, frightened, or possessed by evil magic, the ally has advantage on any new saving throw against the relevant effect.
Actions
Multiattack. The Dominion makes two attacks with the Ray of Salvation.
Ray of Salvation. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage and 9 (2d8) radiant damage. If the ray does damage, any allies adjacent to the target gain 10 temporary hit points.