Dominion

Large celestial, any good alignment

Armor Class

15 (natural armor)

Hit Points

133 (14d10 + 56)

Speed

40 ft., fly 40 ft.

STR

16 (+3)

DEX

19 (+4)

CON

18 (+4)

INT

17 (+3)

WIS

18 (+4)

CHA

17 (+3)

Damage Immunities

necrotic, poison

Damage Resistances

radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened, poisoned

Senses

truesight 60 ft., passive Perception 20

Saving Throws

Dex +7, Cha +6

Languages

all, telepathy 60 ft.

Challenge

8 (3,900 XP)

Angelic Weapons. The Dominion’s Ray of Salvation is magical. When the Dominion hits with it, the ray deals an extra 9 (2d8) radiant damage (included in the attack).

Magic Resistance. The Dominion has advantage on saving throws against spells and other magical effects from evil characters and sources.

Aura of Protection Against Evil. Evil creatures have disadvantage on attack rolls against all allies within 5 feet of the Dominion. Allies in this area can’t be charmed, frightened, or possessed by evil creatures. If an ally is already charmed, frightened, or possessed by evil magic, the ally has advantage on any new saving throw against the relevant effect.

Actions

Multiattack. The Dominion makes two attacks with the Ray of Salvation.

Ray of Salvation. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage and 9 (2d8) radiant damage. If the ray does damage, any allies adjacent to the target gain 10 temporary hit points.

large
celestial
cr8
strongholds-and-followers