Dogmole

Medium beast, neutral

Armor Class

14 (natural armor)

Hit Points

71 (11d8 + 22)

Speed

30 ft., burrow 10 ft., swim 10 ft.

STR

14 (+2)

DEX

17 (+3)

CON

15 (+2)

INT

2 (-4)

WIS

12 (+1)

CHA

10 (+0)

Senses

blindsight 30 ft., passive Perception 11

Languages

--

Challenge

1 (200 XP)

Burrow. Dogmoles cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 5 feet in diameter.

Wormkiller Rage. Wild dogmole packs are famed for their battles against monsters in the dark caverns of the world. If the dogmole draws blood against vermin, a purple worm, or other underground invertebrates, it gains a +4 boost to its Strength and Constitution, but suffers a -2 penalty to its AC. The wormkiller rage lasts for 3 rounds. It cannot end the rage voluntarily while the creatures that sent it into a rage still lives.

Actions

Multiattack. The dogmole makes one claw attack and one bite attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 +2) slashing damage.

medium
beast
cr1
tome-of-beasts