Divine Stalker

Medium humanoid (any race), any alignment

Armor Class

16 (breastplate)

Hit Points

81 (6d10 + 4d8 + 30)

Speed

30 ft.

STR

14 (+2)

DEX

18 (+4)

CON

16 (+3)

INT

10 (+0)

WIS

16 (+3)

CHA

8 (-1)

Senses

passive Perception 13

Saving Throws

Str +6, Dex +8

Skills

Acrobatics +8, Medicine +7, Religion +4, Survival +7

Languages

Any two languages

Challenge

5 (1,800 XP)

Combat Caster. The stalker can perform the somatic components of spells even when it has weapons or a shield in one or both hands.

Divine Arrows. The stalker magically infuses each of its arrows with divine energy. Its longbow attacks deal an additional 4 (1d8) radiant damage (included in the attack).

Spellcasting. The stalker is a 9th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 15, +7 to hit with spell attacks). The stalker has the following ranger and cleric spells prepared:

  • Cantrips (at will): mending, resistance

  • 1st level (4 slots): charm person, disguise self, fog cloud, hunter’s mark

  • 2nd level (3 slots): find traps, spike growth, spiritual weapon

  • 3rd level (3 slots): conjure barrage, lightning arrow

Actions

Multiattack. The stalker makes three attacks with its shortsword or two attacks with its longbow.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) radiant damage.

Warding Arrow (1/Day). The stalker fires an arrow at a location it can see within range of its longbow. When this arrow strikes its mark, it unleashes a pulse of protective energies. Each creature of the stalker’s choice within 10 feet of the arrow gain 15 temporary hit points.

medium
humanoid
cr5
nerzugals-extended-bestiary