Divine Stalker
Medium humanoid (any race), any alignment
Armor Class
16 (breastplate)
Hit Points
81 (6d10 + 4d8 + 30)
Speed
30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Senses
passive Perception 13
Saving Throws
Str +6, Dex +8
Skills
Acrobatics +8, Medicine +7, Religion +4, Survival +7
Languages
Any two languages
Challenge
5 (1,800 XP)
Combat Caster. The stalker can perform the somatic components of spells even when it has weapons or a shield in one or both hands.
Divine Arrows. The stalker magically infuses each of its arrows with divine energy. Its longbow attacks deal an additional 4 (1d8) radiant damage (included in the attack).
Spellcasting. The stalker is a 9th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 15, +7 to hit with spell attacks). The stalker has the following ranger and cleric spells prepared:
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Cantrips (at will): mending, resistance
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1st level (4 slots): charm person, disguise self, fog cloud, hunter’s mark
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2nd level (3 slots): find traps, spike growth, spiritual weapon
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3rd level (3 slots): conjure barrage, lightning arrow
Actions
Multiattack. The stalker makes three attacks with its shortsword or two attacks with its longbow.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) radiant damage.
Warding Arrow (1/Day). The stalker fires an arrow at a location it can see within range of its longbow. When this arrow strikes its mark, it unleashes a pulse of protective energies. Each creature of the stalker’s choice within 10 feet of the arrow gain 15 temporary hit points.