Disgraced Sentinel

Medium celestial, chaotic evil

Armor Class

16 (natural armor)

Hit Points

111 (13d8 + 52)

Speed

30 ft., fly 90 ft.

STR

16 (+3)

DEX

19 (+4)

CON

18 (+4)

INT

17 (+3)

WIS

18 (+4)

CHA

16 (+3)

Damage Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, exhausted, frightened

Senses

darkvision 120ft., passive Perception 17

Saving Throws

Dex +7, Wis +7, Cha +6

Skills

Insight +6, Perception +7

Languages

all, telepathy 120 ft.

Challenge

8 (3,900 XP)

Corrupted Angelic Weapons. The sentinel’s weapons are magical. When the sentinel hits with any weapon, the weapon deals an extra 3d8 necrotic damage (included in the attack).

Magic Resistance. The sentinel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The sentinel makes two longbow attacks.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 13 (3d8) necrotic damage.

Retreating Shot (Recharge 4-6). The sentinel leaps back 50 feet without provoking attacks of opportunity, then makes two shots against a single target with its longbow. The first of these attacks is made with advantage.

Decaying Touch (3/Day). Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (6d8 + 3) necrotic damage.

Crash of Arrows (1/Day). The sentinel creates a 30 foot diameter runic circle centered on a location it can see within 120 feet. Whenever a creature enters this area for the first time on a turn or ends its turn in this area, conjured arrows rain down upon them. That creature must make a DC 15 Dexterity saving throw, taking 32 (7d8) piercing damage on a failed save or half as much damage on a successful one.

medium
celestial
cr8
nerzugals-extended-bestiary