Disfigured Disciple
Medium aberration, chaotic evil
Armor Class
14 (natural armor)
Hit Points
39 (6d8 + 12)
Speed
30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
7 (-2)
CHA
5 (-3)
Senses
passive Perception 8
Languages
Deep Speech
Challenge
2 (450 XP)
Terrorizing Transmogrification. The disciple contains three distinct mutations that affect its combat abilities, its movements, and its defenses. Choose randomly from the lists below or choose them yourself to craft specific monstrosities.
Head
Serpent’s Tongue - The disciple has a large snake-like tongue that can smell the air for nearby enemies. The disciple gains a blindsight of 20 ft.
Swarming Eyes - The disciple’s face is covered in over a dozen extra eyes. It is immune to the blinded condition and gains darkvision 60 ft.
Putrid Boils - The disciple’s face is coated in putrid boils and blisters. Whenever a creature touches the disciple or hits it with a melee weapon attack while within 5 feet, that creature takes 5 (1d10) acid damage as a boil bursts with vile pus.
Body
Jagged Spine - The disciple has massive spikes protruding from its spine. Any creature that attempts to grapple the disciple takes 11 (2d10) piercing damage.
Winged Horror - The disciple has a set of large bat-like wings, providing it with a 30 ft. fly speed.
Thick Flesh - The disciple’s face and body are colored a deep purple and its flesh becomes as tough as armor. Non-magical weapon attacks against the disciple deal 3 less damage to a minimum of 1.
Arms
Tentacled - The disciple’s left arm is a long, sticky tentacle. The disciple’s off-hand attack is the following:
- Tentacle. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage and the target is grappled if it is size Large or smaller. A creature can break free of this grapple by using its action and succeeding on a DC 12 Strength saving throw.
Carved Bone - The disciple’s left hand is sliced off and the remaining bone has been filed down to a sharp points. The disciple’s off-hand attack is the following:
- Bone Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) necrotic damage.
Dual Claws - The disciple’s left arm is raw bone that splits into two distinct forearms at the elbow. At the end of each of these is a set of vicious claws. The disciple’s off-hand attack is the following:
- Dual Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Actions
Multiattack. The zealot makes one attack with its longsword and one with its off-hand attack.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.