Dire Wolf

Large beast, unaligned

Armor Class

14 (natural armor)

Hit Points

37 (5d10+10)

Speed

50 ft.

STR

17 (+3)

DEX

15 (+2)

CON

15 (+2)

INT

3 (-4)

WIS

12 (+1)

CHA

7 (-2)

Skills

Perception +3, Stealth +4

Challenge

1 (200 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

large
beast
cr1
monster-manual